Username:

Password:

Pages: [1]
  Print  
Author Topic: Very Fun Deck - UC/C Berserker Voodoo "Mini-Magog"  (Read 2425 times)
frankcastle_appa
Member
*

Karma: +14/-1
Posts: 126



View Profile
« on: January 25, 2008, 02:43:04 AM »

Here's a great deck that I have been working on that is just about ready for playing. I will undoubtedly tune it a little bit before I give it the ok.

Remember when you saw Magog Warmachine for the very first time? Cool-looking card, but devastating as he mowed through your assets.

Well I've got a deck here that does the same thing, only in some ways BETTER and its UC/C and potentially faster!!!

The deck focuses on the intimate relationship between Voodoo Company LTS and Tantric Berserker. The whole idea of the deck is to stall just long enough to beat on your opponent using this combo.

The deck will generate TONS of covert and cyberops resources and you shouldn't find yourself pinched with military. The current version has no antiterrorism which I have accomodated with the urdan martyrs, and of course you can use the combo for active defense as well.

Play the condors when you can to draw a card (not on the first turn unless you can get your hand size to 7). Play the build sites on turn one and two. Call common bases to your hand as soon as you can. Note that most of the bases can be sacrificed to draw a card. Once you get a corporate regional offices in play and feel good with your resources, carefully consider sacrificing these to increase speed.

Now to use the combo.....you might not want to deploy all of your raptors at your HQ (or at least consider moving them around). Plop down a base at the enemy HQ and deploy or move LTS and berserker into enemy HQ city. Throw Bolt Throwers on the berserkers and search with the raptors. Use Voodoo Company LTS to force the asset directly beside your opponents HQ to take your attack. Now use all of your berserkers to attack the asset that you selected with LTS.

The asset will not be able to block and will take damage equal to the berserker's firepower. SO WILL THE ASSET TO THE LEFT OF IT AND THE OPPONENTS HQ! You can easily get a one turn kill this way as you only need 1 LTS to target 1 asset and all of your berserkers can then target that asset.

4   Biomech Condor
2   Defense Grid
4   Nano Wall
4   Tantric Berserker
4   Urdan Martyr
4   Voodoo Company LTS
4   Bolt Thrower
2   Build Site
4   Corporate Regional Offices
4   CorporateSoft(tm) DevCampus
4   Rakan Development Center
Logged
tadk
Global Moderator
Member
*****

Karma: +16/-1
Posts: 186


Just an CXer


View Profile WWW
« Reply #1 on: January 26, 2008, 12:18:04 PM »


Way cool deck Frank
thanks

This is my take, I must have traded or given my bolt throwers away, also dont have 4 Tantrics or LTS, so this is my modded version.
Not beaten the trainer yet with it, but i have hopes

4   Biomech Condor
2   Tantric Berserker
4   Urdan Martyr
2   Voodoo Company LTS
4   Rakan Development Center
4   Corporate Regional Offices
4   CorporateSoft(tm) DevCampus
2   Body Plate
4   Cortical Augmentation
2   Build Site
2   Defense Grid
4   Nano Wall
2   Attack Protocol 0.1 (Alpha)


Logged

RCM member, No Names are my fave Domain
frankcastle_appa
Member
*

Karma: +14/-1
Posts: 126



View Profile
« Reply #2 on: January 27, 2008, 11:46:41 PM »

Without 4 of LTS and berserker, I'd focus on being able to make the deck survive longer to draw these cards.

Even though the cards may have great effects when they work, attack protocol and body plate are just giving you cards that aren't helping you remove attackers and the defense in the deck is more of a stall tactic than a long term solution. I might also remove 1 corporate regional offices and add an act 3 common base (mil) to help speed things up.

Im thinking that AP turret is a strong choice since you could get other utility out of its deploying untapped. With only two LTS and two berserkers, spending mil on other things probably wont hurt you (especially if you put the mil common base into play). Maybe try AP mines. Instead of cortical augmentation, try pixie afterburners for your big time damage needs. These changes should let you pound the trainer and get a feel for other positive tweaks you can make.

Thanks for the comment!

Good luck tad
Logged
tadk
Global Moderator
Member
*****

Karma: +16/-1
Posts: 186


Just an CXer


View Profile WWW
« Reply #3 on: January 29, 2008, 09:05:22 AM »


Thanks Frank

I went with the Cortical for the CA boost also, the Attack Protocol just kills my asset, it was not a good choice.

I like the suggestions, will play with it a bit more here over the next few months for the fun of it.

Tad
Logged

RCM member, No Names are my fave Domain
frankcastle_appa
Member
*

Karma: +14/-1
Posts: 126



View Profile
« Reply #4 on: February 27, 2008, 11:46:39 PM »

For the record if you're tinkering around with this deck, you may find CFA drone presents interesting asset removal opportunities.
Logged
Jbizz
Member
*

Karma: +5/-0
Posts: 78


View Profile
« Reply #5 on: October 15, 2008, 02:21:26 PM »

Hey, turns out I've got a version of this deck as well. I had originally thrown in a few Sergei Rakans with the Backdoor Authorization which gave the Berserker alla that first strike, and command, but also +3 firepower. I used That deck on Sideshow Joel, who suggested the LTS, and that's how I've kept it since.


1   AP Mine
4   AP Turret
4   Silent Sentinel
4   Tantric Berserker
2   The Shooter
3   THEL
4   Voodoo Company LTS
5   Akashic Detraining
2   Rakan Portable Crematory
2   H. Thalmann
2   American Union Center
1   Nonames HQ (Syndicate)
1   Strange Attractor
3   Turem Center
2   UN Bastion
2   Wiring Factory
Logged
wyvernslayer
Member
*

Karma: +4/-0
Posts: 40


View Profile
« Reply #6 on: March 09, 2009, 06:55:08 PM »

This deck intrigued me since the first time I saw the idea. I've been tweaking a version of it for some time now and this is what I came up with. I like the idea that as a person who does not have a large collection it was easy to build and can be quite effective.


2   Biomech Condor
2   DX Protector
2   Mobile Six Team Gold
2   Raul Grange
1   THEL
2   Shiden Acolyte
2   Silent Sentinel
1   Armored HQ
3   Tantric Berserker
3   Voodoo Company LTS
2   Bolt Thrower
3   Rakan Vaporizer
2   Calling In a Favor
3   H. Thalmann
2   Defensive Position
2   Score!
2   Temple of the Grom
2   Bob's House
1   RakanWare Superstore
2   Build Site
2   NSA Franchise

I play this mostly in America and use the first tantrics and LTS I draw for defense.With Raul next to a condor you can see everything that comes in. DX and def pos are just thinners and once I've set up my defense I can slow the game down till I can set up my offense. This deck is a blast to play especially when your killing everything that enters your HQ's city. So let me know what you think and if you'd make any changes. Have Fun!
Logged
Jbizz
Member
*

Karma: +5/-0
Posts: 78


View Profile
« Reply #7 on: March 10, 2009, 05:49:27 PM »

Looks good wyv, hit me up when you see me next I've definately got the extra Voodoos and Berserkers you need.
Logged
wyvernslayer
Member
*

Karma: +4/-0
Posts: 40


View Profile
« Reply #8 on: March 29, 2009, 09:22:38 PM »

Well this deck is now tourney proven. Won this weeks Sunday tourney in America with this deck. Had to win two games in finals to take the night. Also heard there was someone else using a version of this in tourney so it's catching on.
Logged
Game Keeper
Member
*

Karma: +46/-24
Posts: 803


View Profile
« Reply #9 on: March 30, 2009, 02:50:37 PM »

People have used variants of this deck ever since it came out in reboot, so the basic two card combo is good. What you put in as the other cards depends on who is playing the deck.
Logged

look outside... find the reasons why
Pages: [1]
  Print  
 
Jump to: