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Author Topic: Tourney Proven - UC/C Antispeed Enforcer Beatdown  (Read 799 times)
frankcastle_appa
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« on: January 21, 2008, 11:57:14 PM »

Here's an old standby that I used and slightly modified over the years. For many years, I didn't have access to a credit card, so I had to win the cards I had and trade with the APPA card bank. This was one of the more consistent decks I made in the early years (when I played ranked). It focused on the difficulty in blocking corporate enforcer, while providing defense to many of the game's win conditions at that time.

The AP assets (and of course team gold if in hand) are immune to concussion grenades, the viral vines and AP assets help against scatter hack, and great defensive assets like hasaku arctic auton protect against the typical speed deck by helping you get numbers fast. Napalms are generally saved until you are ready to attack with corporate enforcers equipped with lancer rifles. Of course, you can also save them to use on defense if you're about to get pummeled.

This is a very versatile deck that had answers for many of the game's win conditions. This is remarkably important in helping new players become competitive. You may LOVE your surrounded deck (I'll post one for fun) because of how much fun it is to set it up. But if it can only beat pure speed and loses to any number of other deck designs, it probably is not a viable tournament or ranked play deck!

4   AP Mine
2   AP Turret
4   Corporate Enforcer
4   Hasaku Arctic Auton
4   Mobile Six Team Gold
4   Viral Vines
3   Lancer Rifle
3   Napalm Strike
1   ALBMU
2   Build Site
4   NSA Franchise
4   Ops Center
1   Razor Academy
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