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Author Topic: War Zone  (Read 1088 times)
Cappy
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Peace now!


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« on: December 28, 2007, 10:54:30 PM »

I like War Zone. This very fun deck is my only deck that utilizes it. Essentially I try to run 2 war zones at my own hq along with closed border.

The deck coud be viable if it weren't for many options and core control officer. I mean of course it would have to be dramatically improved, that goes iwthout saying, but I mean the *concept* isn't really viable given the ubiquity of core control officer.

Otherwise the concept could be something competitive in the metagame.

The synergy of the dead assets with making a monster out of craven on wheels is clever, i think,

Usually my decks are simply variations on superior deck builders (Long Shaoow, Bus, Covell, Shadow, etc), but this one is my creation. So even though it is a C deck, I still take some pride in it.

Note, play the mackenzie p46 on the cravens, of course, unless you are desparate for card drawing and can not.

Note, limited covert, so think carefully about covert usage.

2   American Union Citizen
4   Craven Armored Battalion
4   Urdan Martyr
4   Urdan Penitent
4   Backdoor Authorization
1   Razorball Survivor
4   Rocket Pack
2   H. Thalmann
4   Remember The Fallen
2   Closed Border v1.1
2   War Zone
10   Alliance Encampment
1   Nonames HQ (Syndicate)
1   Utopia Command Post
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pudgimelon
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« Reply #1 on: January 07, 2008, 08:52:54 AM »

The deck coud be viable if it weren't for many options and core control officer. I mean of course it would have to be dramatically improved, that goes iwthout saying, but I mean the *concept* isn't really viable given the ubiquity of core control officer.

I wonder why so many people forget about Manus Adept.  I mean, against any sort of deck with Options in it (most decks these days), Manus Adept essentially reads: "Your opponent loses a turn and can't draw options for the rest of the game", because Many Options can't be played after turn one, so they lose a draw to pull a card they can't play any more.

Manus can also run the WarZones and who cares if he dies after he does so?  He did his job coming into play already, so the fact that he can run WarZone if you need him too is just gravy.

Oh yeah, and he's also great for relocating your WarZones to your opponent's HQ if you're having trouble punching through their defenses.  Not that you'd do that every game (since it'd weaken your only real defense), but having more flexibility in a deck is never a bad thing.

Of course, you'd have to tweak your resource base to afford him in this particular deck, but there's no reason that a Double-WarZone/Closed-Border defense couldn't find it's way into any number of decks.

In fact, I'd probably put it into a more CyOps based deck since then you could run SpinFusion and Urdan Penitents/Shiden Techs.  Not only do the program pullers run your defensive programs, but they also offset the loss of a draw if your opponent happens to be running Manus as well (targetting your Closed Border most likely).  SpinFusion also works GREAT with Manus and Matyrs too, and it's a lot of fun with Double Agent if your opponent happens to be playing Monestary dudes Smiley.

This isn't a deck I've actually built, just a back-of-the-napkin sketch, but try this out:


4   Urdan Martyr
4   Urdan Penitent
2   Manus Adepts
2   Shiden Techs
4   H. Thalmann
1   Direct Library Partition
2   Closed Border v1.1
2   War Zone
1   Build Site
1   Razor Academy
6   Brain Banks
1   Nonames HQ (Syndicate)
2   Corp Reg. Offices
2   SpinFusion Chambers

There, that gives you 30'ish cards for the core of the deck and you can top it off with whatever 8 to 10 kill cards you think would sync up best with it.  You could still go the WarMachine route (maybe with Ravens and Magogs), or perhaps something sneakier like Organlegger-Orpheus or something more straightforward like Anceph/Frenzied Warriors and Tomb of the Ninth Master.  I dunno, up to you.  Ten cards is a lot of room for kill slots, so plenty of directions to go.

But the basic idea of "defending" with WarZone and Closed Border is pretty sound.  Not too many decks could handle that, unless you run across a lot of sabo, in which case you may just have found a use for Sting Operation!  (hahah, kidding, that's a joke Smiley ).

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pudgimelon
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« Reply #2 on: January 07, 2008, 08:55:54 AM »

Oh yeah, I forgot one thing:

WarZone is a lot of fun with Li.

Trust me.  Try it out sometime, you'll see Smiley.
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