The deck coud be viable if it weren't for many options and core control officer. I mean of course it would have to be dramatically improved, that goes iwthout saying, but I mean the *concept* isn't really viable given the ubiquity of core control officer.
I wonder why so many people forget about Manus Adept. I mean, against any sort of deck with Options in it (most decks these days), Manus Adept essentially reads: "Your opponent loses a turn and can't draw options for the rest of the game", because Many Options can't be played after turn one, so they lose a draw to pull a card they can't play any more.
Manus can also run the WarZones and who cares if he dies after he does so? He did his job coming into play already, so the fact that he can run WarZone if you need him too is just gravy.
Oh yeah, and he's also great for relocating your WarZones to your opponent's HQ if you're having trouble punching through their defenses. Not that you'd do that every game (since it'd weaken your only real defense), but having more flexibility in a deck is never a bad thing.
Of course, you'd have to tweak your resource base to afford him in this particular deck, but there's no reason that a Double-WarZone/Closed-Border defense couldn't find it's way into any number of decks.
In fact, I'd probably put it into a more CyOps based deck since then you could run SpinFusion and Urdan Penitents/Shiden Techs. Not only do the program pullers run your defensive programs, but they also offset the loss of a draw if your opponent happens to be running Manus as well (targetting your Closed Border most likely). SpinFusion also works GREAT with Manus and Matyrs too, and it's a lot of fun with Double Agent if your opponent happens to be playing Monestary dudes

.
This isn't a deck I've actually built, just a back-of-the-napkin sketch, but try this out:
4 Urdan Martyr
4 Urdan Penitent
2 Manus Adepts
2 Shiden Techs
4 H. Thalmann
1 Direct Library Partition
2 Closed Border v1.1
2 War Zone
1 Build Site
1 Razor Academy
6 Brain Banks
1 Nonames HQ (Syndicate)
2 Corp Reg. Offices
2 SpinFusion Chambers
There, that gives you 30'ish cards for the core of the deck and you can top it off with whatever 8 to 10 kill cards you think would sync up best with it. You could still go the WarMachine route (maybe with Ravens and Magogs), or perhaps something sneakier like Organlegger-Orpheus or something more straightforward like Anceph/Frenzied Warriors and Tomb of the Ninth Master. I dunno, up to you. Ten cards is a lot of room for kill slots, so plenty of directions to go.
But the basic idea of "defending" with WarZone and Closed Border is pretty sound. Not too many decks could handle that, unless you run across a lot of sabo, in which case you may just have found a use for Sting Operation! (hahah, kidding, that's a joke

).